Precise Maneuver (PM) plugin provides a window for more precise maneuver node editing in map view.
zer0Kerbal
and originally by Morse
adopted with express permission and brought to you by KerbSimpleCo
Morse
If you were ever frustrated with the default maneuver UI, don't be! With this plugin you can edit your maneuvers precisely, and always get the desired result. In the current version of the plugin you can choose the tools you need from the wide assortment of modules, and customize it for yourself.
The toolbar icon will appear during the mapview, and by pressing on it you can enable and disable various components of the plugin. Here is the list of available modules:
+
and -
buttons
- Maneuver Node wiki
- How It Works
- Shortcut Keys
- GitHub Pages
- Marketing Slicks
- Discussions or KSP Forums for discussions and news
- ChangeLog for more details of changes
- Known Issues for more details of feature requests and known issues
Geneborg
old but still relevant
- see issues
- Variant skins
- Marketing Images and Videos such as hero shots, animated gifs, short highlights and reviews
- Translations: See the README in the Localization folder for instructions for adding or improving translations. There is also the quickstart guide. GitHub push is the best way to contribute. Additions and corrections welcome!
- Have a request? Glad to have them, kindly submit through GitHub.
- American English
- German (Deutsch)
- Spanish (Español)
- Japanese(日本語)
- Russian (Русский)
- Simplified Chinese (简体中文)
- your translation here
Use CurseForge/OverWolf App (currently does not install dependencies)
I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. My support of CKAN extends as far as me checking the checkbox in Spacedock when I upload. Beware, CKAN can really mess up though it tries very, very, very hard not to.
plugin, control, convenience
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
- see Attributions for more
zer0Kerbal
Forum: Thread - Source: GitHub
License:Disclaimer(s)
All bundled mods are distributed under their own licenses
All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses
Morse
zer0Kerbal
Completely voluntary, absolutely amazing, and really does help me out a lot!
quote from cybutek creator of Kerbal Engineer
and it is true.
Track progress: issues here and projects here along with The Short List
[^1]: this isn't a mod. ;P
[^2]: may work on other versions (YMMV)
[^3]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!