When viewing tile and map data in Gameboy Color games, the map display works correctly, but tile display is broken. I suspect the tile viewer is still relying on the DMG palette registers, which some games set to all white / do not initialize properly.
I can turn this into a feature request by implementing color palette selection, allowing all of tile memory to be viewed with one of the game-supplied palettes applied. A more reasonable default of course would be to grey-shade everything when no palette is selected.
When viewing tile and map data in Gameboy Color games, the map display works correctly, but tile display is broken. I suspect the tile viewer is still relying on the DMG palette registers, which some games set to all white / do not initialize properly.
I can turn this into a feature request by implementing color palette selection, allowing all of tile memory to be viewed with one of the game-supplied palettes applied. A more reasonable default of course would be to grey-shade everything when no palette is selected.