zeta0134 / LuaGB

A gameboy emulator written in pure Lua. Work in progress.
BSD 3-Clause "New" or "Revised" License
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VRAM Viewer sometimes has missing tile data in gameboy color games #2

Closed zeta0134 closed 7 years ago

zeta0134 commented 7 years ago

When viewing tile and map data in Gameboy Color games, the map display works correctly, but tile display is broken. I suspect the tile viewer is still relying on the DMG palette registers, which some games set to all white / do not initialize properly.

I can turn this into a feature request by implementing color palette selection, allowing all of tile memory to be viewed with one of the game-supplied palettes applied. A more reasonable default of course would be to grey-shade everything when no palette is selected.

zeta0134 commented 7 years ago

This is fixed as of a while ago. I never did implement palette selection, but I've added it as a feature request to the trello. Closing this issue.