One quick note, when running the solution on my Windows 10, NVIDIA 980 Classifieds, the application fails to create a device. While mesh shaders are not supported on this GPU, the non-mesh shader code does work fine, but shaderFloat16 must be disabled.
By setting features12.shaderFloat16 = false; the application runs without error. It's not clear to me how it impacts the float16 utilized on the texcoords behind the scene, but it seems to operate acceptably.
Awesome stream and git repo, thank you immensely.
One quick note, when running the solution on my Windows 10, NVIDIA 980 Classifieds, the application fails to create a device. While mesh shaders are not supported on this GPU, the non-mesh shader code does work fine, but shaderFloat16 must be disabled.
By setting features12.shaderFloat16 = false; the application runs without error. It's not clear to me how it impacts the float16 utilized on the texcoords behind the scene, but it seems to operate acceptably.