zju3dv / PGSR

[TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
https://zju3dv.github.io/pgsr/
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Can reconstruction be improved in other ways? How to generate a watertight model? Otherwise, it's easy to get holes. #53

Open 1030366507 opened 1 month ago

danpeng2 commented 1 month ago

The current algorithm still relies heavily on texture information in the scene, and if weak textures are present, it may result in unreasonable reconstruction outcomes. If you want a smoother result, you can enable geometric optimization in advance, such as by setting single_view_weight_from_iter and multi_view_weight_from_iter to 0.

1030366507 commented 1 month ago

What happens with Poisson reconstruction?

danpeng2 commented 1 month ago

We haven't tried it yet, but I think it probably won't solve the hole problem.