The current algorithm still relies heavily on texture information in the scene, and if weak textures are present, it may result in unreasonable reconstruction outcomes. If you want a smoother result, you can enable geometric optimization in advance, such as by setting single_view_weight_from_iter and multi_view_weight_from_iter to 0.
The current algorithm still relies heavily on texture information in the scene, and if weak textures are present, it may result in unreasonable reconstruction outcomes. If you want a smoother result, you can enable geometric optimization in advance, such as by setting
single_view_weight_from_iter
andmulti_view_weight_from_iter
to 0.