zloop1982 / bwapi

Automatically exported from code.google.com/p/bwapi
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Add feedback when killing inaccessible burrowed units #468

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
BWAPI does not give feedback when an inaccessible unit dies, e.g. when an enemy 
unit gets destroyed while burrowed or while in the fog of war. By 
"inaccessible", I mean a unit for which no onUnitDiscover was raised (after the 
last onUnitEvade event, if applicable).

So if a unit doing area damage (e.g. a templar casting a storm) kills an 
undetected burrowed unit that hasn't attacked yet (e.g. a stop lurker), no 
feedback is sent through the events, even if the burrowed unit died in the 
bot's field of view (and a player would see the lurker's corpse).

Would it be a good idea to send onUnitDiscover->onUnitDestroy events in this 
case?

Original issue reported on code.google.com by sim.cham...@gmail.com on 7 Oct 2012 at 12:43

GoogleCodeExporter commented 9 years ago
The BWAPI project is slowly undergoing the migration to GitHub. All issues have 
been migrated to the GitHub issue tracker located here: 
https://github.com/bwapi/bwapi/issues

In order to receive updates on your issue, please head over to the GitHub issue 
tracker and subscribe to your issue.

Original comment by AHeinerm on 15 Apr 2014 at 7:46