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Torch
#33
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emanuelegoldin
closed
1 week ago
emanuelegoldin
commented
1 week ago
Implementation of the Torch skill.
Created room that host the torch (where the player will find it the first time)
Added concept of interactable objects
Created simple hallway to test torch behavior
Added new animation (player with torch, torch, door)
Reference player and player camera through groups
Assign different collision layers to objects (wall, player, room trigger layers)
Defined interaction action (key "E")
Defined singleton InteractionManager
Implementation of the Torch skill.