add win conditions for both sides so that multiplayer can be implemented.
for FPS player win conditions:
give objective structures hp and take damage functionality, when all objectives are destroyed FPS win event is triggered.
for RTS player win conditions:
create a timer for the game duration
when fps player dies or time runs out RTS win event is triggered.
add win conditions for both sides so that multiplayer can be implemented. for FPS player win conditions: give objective structures hp and take damage functionality, when all objectives are destroyed FPS win event is triggered.
for RTS player win conditions: create a timer for the game duration when fps player dies or time runs out RTS win event is triggered.