Open zrisher opened 8 years ago
http://steamcommunity.com/sharedfiles/filedetails/?id=322485775
So that would fix it for those luanchers, but it's not compatable with DX11 models and I'm worried about abuse of the ability to put armor in front of your launchers with this. And we would need to do the same work for all the other guns. I think this is a good idea to have and we should build it into the weapon refactor, just do a conservative version of this for all weapons.
+1
There's a bug in core where your projectiles will hit your own ship even if the path in from of them is clear because they spawn too far behind the ship as its moving: http://forums.keenswh.com/threads/every-version-a-very-simple-fix-for-the-most-annoying-bug-in-se.7357571/#post-1286803557
his solution would work, there's already something similar for turrets implementation would just be at the bullet collission level instead of ray-trace before shooting
Let's fix this