Open zrisher opened 8 years ago
That's the mod I was talking about! There are 2 versions for small ships: reloadable and non-reloadable. Small ships probably should get non-reloadables, especially considering the 10X inventory.
http://steamcommunity.com/sharedfiles/filedetails/?id=495377785
I have tested them vs various blocks. Here are the findings:
Will test their ability to incapacitate small ships.
Tested the 100 mm rocketspam vs small ships to see its ability to incapacitate an opponent in comparison to the default launcher. Important note: the numbers below are direct hit. Blast radius makes a difference in combat!
My personal impressions on missiles vs small ships:
Conclusions: I'd recommend the non-reloadable small ship launchers for the server. The big ship launchers need separate testing (I am concerned about the big ship reloadable 400 mm).
Tested the 400 mm against the Spirit of Elysium (HighGround's PVP base with anti-missile defences). With my fighter and agile piloting I am able to defeat it with the default 200 mm rockets, but the 400 mm ones are slow and get destroyed by anti-missile turrets. I had to get much closer where enemy turrets could actually hit me.
This is good, because it does not allow just spamming huge missiles from a huge range, but rather requires getting closer.
Example 100mm, 200mm, 400mm: http://steamcommunity.com/sharedfiles/filedetails/?id=493809682