zwcloud / MeshTerrainEditor-issues

Mesh Terrain Editor issue tracking and online docs
https://zwcloud.github.io/MeshTerrainEditor-issues/
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地形经过转换后,缺失了各层的金属度光滑度信息; After converting a Unity terrain, the metallic and smoothness of each layer are missing #54

Closed zwcloud closed 5 years ago

zwcloud commented 5 years ago

问题描述
地形经过转换后,缺失了相应的金属度光滑度信息。

重现问题的步骤
打开MTE转换器,转换一个地形,发现材质的金属度、光滑度没有应用上去

期待的行为
转换一个地形后,材质的金属度、光滑度正确应用上去了

截图 20190410224859

环境

临时解决方法
切换shader为MTE的Standard,然后可以在材质中手动调整各层贴图的金属度和光滑度。

zwcloud commented 5 years ago

The specular color and shininess properties are also applied when converting a Unity Terrain with built-in legacy specular material.