So I have 12 textures on my terrain, which even the Pro version won't do -- but that's okay because I'm using another method for the splats. But MTE won't even consider converting the terrains with so many splats. Is there any way to get it to ignore that issue? I just need the terrains converted to meshes.
I have not converted them to meshes yet. That's what I want to do with MTE.
requested here: https://forum.unity.com/threads/mesh-terrain-editor-a-mesh-based-terrain-creator-converter-and-editor.396808/page-7#post-4711352
Describe the solution you'd like