00-Evan / shattered-pixel-dungeon

Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
https://shatteredpixel.com/shatteredpd/
GNU General Public License v3.0
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v2.4.1 "Avoidable" attacks are often unavoidable #1716

Closed bluestmango closed 1 month ago

bluestmango commented 1 month ago

When facing certain enemies with avoidable attacks (telegraphed by red boxes), it's not uncommon that the safe space will land in a wall (presumably) or a similarly unwalkable square, rendering the attack unavoidable

The situations in those screenshots actually were avoidable with freerunning, but this also happens with other classes/subclasses

I've noticed it most commonly with DM-300, though the big crystal, gnoll sappers, and maybe even the geomancer (amazing quest btw, best one in the game) have done it too

00-Evan commented 1 month ago

That is intended I'm afraid, you're limiting your movement options by standing next to walls. There's only a guaranteed safe adjacent tile if you're standing in open space.

00-Evan commented 1 month ago

@

bluestmango commented 1 month ago

Makes sense. Really, it's the score deduction that bugs me. I hate that the player gets penalized for doing what they were forced to do (running through narrow tunnels to the pylons).