Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
As huntress, sometimes you can encounter enemies, and choose to reapproach in a ranged way to get surprise attacks. Such attacks need to be manually aimed since the target is no longer visible.
A targetable last-seen location of the enemy that fades after X turns would be useful in these situations.
Would be applicable in any kind of targeting scenario after losing sight of the enemy.
I'm afraid It's intended that autotargeting only works for enemies that you can see. being able to manually target enemies outside of FOV is fine, but I'd rather not have the game do it for you.
As huntress, sometimes you can encounter enemies, and choose to reapproach in a ranged way to get surprise attacks. Such attacks need to be manually aimed since the target is no longer visible.
A targetable last-seen location of the enemy that fades after X turns would be useful in these situations.
Would be applicable in any kind of targeting scenario after losing sight of the enemy.