00-Evan / shattered-pixel-dungeon

Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
https://shatteredpixel.com/shatteredpd/
GNU General Public License v3.0
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Wishlist: More functional artifacts #204

Closed doctormo closed 7 years ago

doctormo commented 7 years ago

The artefacts in the game are interesting, but some of them could be better by blessing them and/or combining them with some other items, these are some ideas:

Many of these things should only be allowed once the artefact is at level 10, giving extra reason to push to getting to that level and limiting it's powerful effect during the start of the game.

Other ideas: who can't be boil the meat in the alchemy pot? Why can't we combine meats into a ration? Why can't the dewvile be stored in the potion holder?

00-Evan commented 7 years ago

Hey Martin,

Firstly, this place is primarily for bug reports or technical issues/improvements. If you want to talk game design the best way is to email me: Evan@ShatteredPixel.com

Regarding your suggestions:

Most artifacts are actually in a really solid place balance-wise right now. I do appreciate that it would be neat to give them some sort of 'evolved form' at max level, but this would seriously skew their power budget, forcing me to make them quite weak until they reach +10. I'd much rather keep their power growth incremental, so they can be satisfying at lower levels. That response sort of covers most of your suggestions here, but here are a few more specific replies:

Dried Rose - The dried rose is actually in a pretty good place balance-wise right now. It feels extremely satisfying and powerful, but a lot of that is due to the gear you assign to the ghost. In terms of the raw numbers the rose is nicely keeping pace with other high-value artifacts. Either of these suggestions would massively over-nerf it.

Cape of Thorns - This would be extremely overpowered. Once of the major balancing forces on artifacts if that they eat up a slot which could be given to a ring or other artifact. Any sort of no slot required artifact would be overpowered because there would be no cost to using it.

Ethereal Chains - I'm already unhappy with how much of the chain's usefulness is tied into chasm dropping, this would provide so much power that I'd have to basically remove all the chain's other effects.

Lloyd's Beacon - I'm actually considering using this mechanic elsewhere, but it would have to be very limited. Back and forth teleporting is extremely strong.

Sandals of Nature - I don't think it's a good idea to reward the player by letting them ignore a major game mechanic. I do agree with the underlying frustration with traps though. I'm actually going to be improving them very soon.

Thieves' Armband & Timekeeper's Hourglass - Similar to the cape of thorns, you'd be getting the power of two items in one.

Regarding boiling meat, I'm actually in the process of designing some improvements to the alchemy system. Some traditional cooking additions are likely to be a part of that.