Open Ledrap opened 4 years ago
Sorry... I just realised why this wouldn't work. You would not know "how" the user got the rarer mineral. For the "minimum mining option" you would have to limit each mineral to only a single "best" ore option. Still may be a useful feature, but sometimes user suggestions suck :)
Hey @Ledrap , thx for your feedback, it's very useful idea, I will keep it in mind, btw I am adding ore-mix to the so you can do the ore calculate on page, I guess this can help a little with that.
honest I am still thinking how to handle the relation between mineral need and ore need in building product, it's not very easy to build a "min-mining" plan
so you are welcome to join this part talk, in Chinese issues, we already did several times talk, still not have a best plan yet.
again, thx for your feedback.
When mining for a particular ship build I start with the rarest ore because it often supplies the more common minerals as a by-product. I understand why you show the ores in the order that you do - but it would be useful to have an option to put the ores in cascading order so that "if you get X quantity of Noxium, you will already have Y quantity of Tritanium". This option (button?) would then me "minimum mining required" for a given ship build.
This is not an important suggestion (most builders are not going to worry about having "too much" of a more common ore. But it would be helpful - particularly for beginners.