07101994 / andors-trail

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Failed flee with GUI errors #91

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Engage in a battle and flee to a spot next to the monster (simulates failed 
flee)
2. Now you have 4 APs left, but AP button is grayed out and button says "Move 
(%1$d AP)" followed by " AP: 4"
3. A weapon cost of 4 or lower APs will not work. You get the message "Not 
enough AP left this round".

What is the expected output? What do you see instead?
An attack with a cost of 4 or lower AP should be possible. It seems hardcoded 
to a move action.

What version of the product are you using? On what operating system?
v0.6.7b2 on HTC Wildfire v1.3.7

Please provide any additional information below.
Also got this in v0.6.6, v0.6.7a0 and v0.6.7b1.

Original issue reported on code.google.com by kims...@gmail.com on 19 Dec 2010 at 5:36

GoogleCodeExporter commented 9 years ago
Could not reproduce the (%1$d thing).

After hitting the flee button you may only go back to attack mode by 
longclicking a monster to attack it. You may also longclick an empty field to 
move there.

2Oskar:
IMO it should be improved that the attack button is never disabled in combat. 
Just attack a random monster then. I told you someone would have a problem 
here. :-)

Original comment by SamuelPl...@gmail.com on 19 Dec 2010 at 5:54

GoogleCodeExporter commented 9 years ago
If a flee fails, then attack button is disabled for the remaining of the battle!
Forcing you to continue flee (attempts) or let be killed.

Original comment by kims...@gmail.com on 19 Dec 2010 at 10:00

GoogleCodeExporter commented 9 years ago
No as I told you may longclick a monster to focus it. Then the attack button is 
activated again.

Original comment by SamuelPl...@gmail.com on 19 Dec 2010 at 10:03

GoogleCodeExporter commented 9 years ago
See: http://code.google.com/p/andors-trail/wiki/flee

Original comment by SamuelPl...@gmail.com on 19 Dec 2010 at 10:04

GoogleCodeExporter commented 9 years ago
Should we close this issue?

Original comment by oskar.wi...@gmail.com on 13 Jan 2011 at 9:50

GoogleCodeExporter commented 9 years ago
If I simulate a failed flee then "Attack (4AP)[button_gray]" followed by  "AP: 
4[text]" is shown. Long clicking a monster enables the attack button again.
How to re-engage a monster is not obvious in any way, how about displaying a 
help text below the attack button (this is empty since you tried to flee and 
thus dont have a monster selected) ?
Also the AP amount for flee should be displayed somewhere. Flee button should 
be disabled when you dont have enough.

Original comment by kims...@gmail.com on 13 Jan 2011 at 2:54

GoogleCodeExporter commented 9 years ago
I think its still not intuitive, so I would keep it open and improve it some 
day.

Original comment by SamuelPl...@gmail.com on 13 Jan 2011 at 11:34

GoogleCodeExporter commented 9 years ago
There are needed improvements, possibly a tutorial or help overlay explaining 
the GUI in the beginning.

Original comment by sdeva...@gmail.com on 10 Feb 2011 at 1:20

GoogleCodeExporter commented 9 years ago
Ready for 0.6.10.
Close it.

> There are needed improvements, possibly a tutorial or help overlay explaining 
the GUI in the beginning.
Should be handled in issue 14.

Original comment by SamuelPl...@gmail.com on 30 Jul 2011 at 9:57

GoogleCodeExporter commented 9 years ago
close it.

Original comment by SamuelPl...@gmail.com on 21 Oct 2011 at 9:35