Closed drojf closed 2 years ago
While this feature has been added in all chapters except console arcs, there could still be some improvements to the lipsync algorithm.
A new issue has been raised focusing on improving the lipsync algorithm: https://github.com/07th-mod/higurashi-assembly/issues/89
It might be possible to implement lipsync without using our current method of
spectrum
files:Advantages of not using spectrum files:
See this unity question for info on doing this..
edit: I did a quick test, and you can get the audio data - I did a quick test which prints every 1000th sample of channel 0, when inserted into the WaitForLoad() function in AudioLaterUnity.cs: