Open drojf opened 1 year ago
There was some discussion on discord, and basically Apollo from discord is manually replacing the sprites with the Hou+ sprites, and I'm checking them, starting from onikakushi.
Because the original files are being used, I should be able to generate a mapping of Hou+ sprite name -> Mod sprite name, should we ever need to re-process the files.
Fix https://github.com/07th-mod/minagoroshi/issues/38, eg double check the eye-cut ins for each chapter
[ ] Add note that https://github.com/drojf/match_higurashi_scripts sprite mapping is invalid/should no longer be used
[x] Checking to be done on each sprites
[x] Save mapping of hou+ sprite name -> mod sprite name
[x] Check if unusual sprite size will cause any problems in the mod?
[x] Compress/Optimize all .pngs for final ver?
[x] Fix sprites with white outlines?
[x] Fix bugged sprites
There are some anomalies with the hou+ sprites which I'll log here:
For example, this sprite has the head properly processsed, but the body seems upscaled/blurry:
Currently for Rei we use the low resolution (
640x480
) sprites that come with the unmodded game.Previous chapters use upscaled versions of these sprites, upscaled to
1280x960
resolution. I don't remember what upscaling we used though, I will have to check git or discord history.However, there was some discussion whether we could use the high resolution Hou+ sprites for our OG sprites, since those are naturally high resolution (or at least look sharper than upscaled sprites). I'm not sure whether the Hou+ sprites would cover all the sprites we have in the mod, though - I haven't even looked at them myself yet.
So there are two things to be done for this issue, one to make this chapter consistent with previous chapters, and one to overhaul all the OG sprites:
Also see https://github.com/07th-mod/higurashi-rei/issues/10 "OG Sprites / Backgrounds Known Issues"