Closed drojf closed 7 months ago
If we can have specific examples of scenes where it plays and it's not supposed to play. But there shouldn't be any from what I had tested.
I guess I'm just wondering why there are additional cicada BGM calls? Were they added in the Hou+ console releases?
edit: weas added in this commit: https://github.com/07th-mod/hou-plus/commit/59d29567cf375672acbcc5d09e5fef2eb46f190f
I guess I'm just wondering why there are additional cicada BGM calls? Were they added in the Hou+ console releases?
edit: weas added in this commit: 59d2956
The calls were added because I cut up the bgm for some scenes that needed no sound. So ironically there are more calls because I removed the bgm for some scenes to fit the console version. Which is why I don't really get the report saying there's more of the ambient bgm than normal.
Ah, that makes sense.
I think the report was made without comparing directly to the console version. I'll just close this for now unless a direct comparison is made showing the differences.
Having not played the console version before, I would perhaps lower the cicada volume, but if it's like that in the console version then we should keep it that way.
Another thought I had was that the old bgm/GIN's BGM might have an abnormally loud cicada BGM, but I tested and it's about the same, so it can't be that.
Yeah, what we could see is if the volume normalization has been done for Hou+ or not. Maybe that could explain things.
Cicada ambience doubled/too loud?
We had the following report:
I can see only two cicada ambience calls which don't exist in the base game. Were these added on purpose?
I did notice that when keichi is in the changing room it keeps playing (this is due to this new call only in our mod, same as above): https://github.com/07th-mod/hou-plus/blob/fe82c4b087a57a3752ec7c27afadc2ff2bea7e24/Update/mehagashi.txt#L708-L713 . Although, I guess, if we're doing this by logic, you would still be able to hear cicadas in an open changing room with no doors, but it would be quieter.
This might be due to the engine showing BGM which are set to 0 volume, but are still playing or something like that