Open drojf opened 3 years ago
it appears our script fades out BGM a little early compared to the OG game (see https://youtu.be/2QPHmigEfB4?t=3281) so I've made sure to only fade out BGM early in default/Mangagamer BGM mode.
I'm putting this PR hold for now, it appears there are more changes than I thought required to match the original game.
TODO:
Note: in the OG game, the BGM continues into the eyecatch. For this to happen, there can't be a fadeout in this script - all the BGM fadeouts happen in the next script.