Closed drojf closed 3 years ago
Petsnew reported building Umineko on Linux (Arch linux), but didn't get the steam api stuff setup due to requiring stuff from the Ubuntu repos. The game also seemed to work just fine.
This issue is now closed/very out of date due to the https://github.com/07th-mod/ponscripter-fork repository.
tellowkrinkle has working .exes on all platforms and CI setup to build the .exes
This issue is to discuss/document building POnscripter from source, so that we can make modifications to the engine. Current engine modifications were done by directly modifying the binary, which is a bit fragile and limits what changes we can make. At this point of development, there aren't THAT many things which we would like to add on, but potentially you could add:
The thing that spurred me to write this post is that @tellowkrinkle successfully built POnscripter from source on MacOS. The game played normally, and the movie also played back just fine. My worry always was that umineko released on steam used some special version of the engine which wasn't on github, but these results seem to indicate that it is (more or less) the same.
The repo for the engine is here: https://github.com/sekaiproject/ponscripter-fork
Build instructions are here: https://github.com/sekaiproject/ponscripter-fork/blob/master/INSTALL.md
TellowKrinkle had the following to say about building it (this is mostly Mac Specific):
Regarding the save directory:
I probably won't attempt a windows build any time soon, but if anyone REALLY wants animated rain or to do any of the above features, this should give them a head start.
The modifications currently done by modifying the .exe are: