Open drojf opened 5 years ago
Prisma:
This archive contains
USAGE: You'll want to go to your game directory and completely delete the big folder so that no old files remain that aren't replaced by the pachinko big once you drop it in.
Download: https://drive.google.com/open?id=1nYRv-dOrsZ8xdQsjRr5r2DCtMxR4Cmec v0.1 pachinko sprites pack
Download: https://drive.google.com/open?id=1IFeyiZfDpkI7w-VXwYgibcL6B5UpTb4m v0.1 upscaled OG backgrounds pack / efe pack
Link is dead, but may be better to use an automated method for generating OG backgrounds pack in the future (similar to what we did for Higurashi)
background rar has my modified standard is in seperate efe rar
Possible methods to do Answer arcs:
I chose the second method. The sprite mapping has been passed onto a tester to try out.
Edit: for the answer arcs, we have found the following script adjustments need to be made:
underline 1223
(so characters aligned to bottom of screen with no offset)numalias ut_mld_offset,72
to numalias ut_mld_offset, 0
(so meta world characters have no offset)This is due to the pachinko sprites having the offset hard baked into their character. The PS3 sprites have some extra legroom at the bottom of their sprite which is normally never seen when playing the game.
edit: prisma has finished playing the game - these are still the only edits necessary to use the pachinko sprites
edit2: I'm going to try and fix this by just adding some blank space at the bottom of each sprite. I have calculated/tested the required value to be 144 pixels, but I am setting it to 142 pixels to avoid any off-by-one errors.
I investigated doing 'old backgrounds' on the answer arcs. As a best effort, this is what I found you would need to do:
unfortunately it's a little difficult to do this by find and replace, so a small program will be needed to get this to work.
I suspect if we want to put these changes in the installer, the installer itself would have to make changes to the script during installation (the above character sprite offset changes and optionally the 'old backgrounds' script changes).
Prisma has done the sprites for the answer arc too:
A note about the question arcs - the question arcs only replace the sprites, so some of this extra work is not done on the question arcs.
Downloads in this folder (stopgap download until I upload it to 07th mod server): https://drive.google.com/drive/folders/1GxCLzj8Yvgx5CLnEY1GK5KUbi2-rEDwu
The four missing character folders are:
pro
(witch hunt character), used in question and answer arcskaw
(Captain Kawabata, the boat captain), used in question and answer arcsna2
(nanjo's son), used in question arcsku2
(Sabakichi Kumasawa, kumasawa's son), used in question arcsThe pachinko sprites have now been added to the installer for both the question and answer arcs (the missing sprites are replaced with PS3 sprites for now).
There is currently no manual instructions or download for the pachinko sprites on the wiki. When it is added, make sure not to confuse users into accidentally installing it by putting it next to the 'normal' downloads.
Note that petsnew already generated upscaled ryukishi sprites here: https://github.com/07th-mod/umineko-answer/issues/45 for when we wish to do that part.
With the help of @tlm-2501 I've put up a release of ryukishi (potato) sprites.
I also went through and made sure the Answer arc r_click
folder was correct for both the pachinko and ryukishi sprites.
However, I just noticed a problem...all the cha_tati
sprites I did (standing sprites in the right_click menu) are too large when shown on the r_click
menu. For the pachinko versions it actually looks OK, but their legs are slightly cut off.
I resized the cha_tati
folder such that the height was 1188
as per our existing ps3 sprites. However our existing ps3 sprites includes some whitespace at the top and bottom of the image which ends up makin the characters a little smaller.
I've tested it and actual correct size of the image if there is no whitespace should be just 1080
, to match the height of the screen :S. I'm not sure why the images were this 1188
size for our existing ps3 patch.
The other issue is that I could only run waifu2x using the UpRGB model on the nvidia graphics card I have, not the newer CUnet model (unfortunately my main machine is AMD). I don't know if the results with the newer model will be significantly better, but that might be worth fixing while we're at it.
I might get around to fixing this some time in the future, but I thought I'd record what's going on. To fix the issues:
big\bmp\r_click\cha_tati
folder for both the pachinko and potato sprites using the CUNet Model to 1080p heightedit: doing some testing reveals why it couldn't be 1080p height - if you use a 1080 image, the image will be offset from the bottom of the screen by about 12 pixels (actual height required to fill the screen = 1092px). However, I can adjust this once the images are passed on to me - the 1080p resize using waifu2x still applies.
Note for future reference: Sprite mapping is located here: https://github.com/07th-mod/umineko-answer/tree/master/sprite_mapping
Prisma on discord created/trialed using upscaled pachinko sprites .
The sprites can be downloaded here:
https://drive.google.com/drive/folders/1N6HTxCyVY1W0amrqpJNzFIPH2sOQ1Q75(OLD LINK, don't use)Prisma played up to episode 3 with no issues so it's probably relatively save to use (with the disclaimer that it's not well tested/experimental). It should be installed over the PS3 sprites so that you get the ps3 sprites where no mangagamer sprite exists (otherwise you will just have no sprite at all)