This code is missing a ~ after the jumpf, so it will skip to the next ~ that happens to be in the script.
I will hotfix just this problem right now, but if anyone feels like it, checking there are not any excessively long jumpf would be a good sanity check on all our scripts (like, more than 50-100 lines)
Since we are phasing out the "old sprites via toggle" option (we will support it via asset replacement), in the future this won't be a problem.
In 5c63974c2808958eb0e0fb52a5bef7aeb4562d53 (in Nov 2016), the following code was committed
(see https://github.com/07th-mod/umineko-question/commit/5c63974c2808958eb0e0fb52a5bef7aeb4562d53#diff-2294917ab8caed809b97634c8158249eL138017)
This code is missing a ~ after the jumpf, so it will skip to the next ~ that happens to be in the script.
I will hotfix just this problem right now, but if anyone feels like it, checking there are not any excessively long
jumpf
would be a good sanity check on all our scripts (like, more than 50-100 lines)Since we are phasing out the "old sprites via toggle" option (we will support it via asset replacement), in the future this won't be a problem.