07th-mod / umineko-question

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Various Volume Issues #20

Closed drojf closed 6 years ago

drojf commented 8 years ago

As per https://github.com/07th-mod/umineko-question/issues/13 and https://github.com/07th-mod/umineko-question/issues/1#issuecomment-249711844 we should change the volume higher, even if it results in clipping sometimes. I played through some of the game with default_vol 70 (the default value) and voicevol 60 and it seemed alright. Any play testers want to comment on what settings they used?

@marakeusz used default_vol 70, voicevol 75 https://github.com/07th-mod/umineko-question/issues/11#issuecomment-249424065

Perhaps we should just instruct users how to change the volume in the install instructions :)

ghost commented 8 years ago

BGM volume is too low while background volume is too high (rain especially).

Maelstrom1 commented 8 years ago

This is true, and often times the music changes volume suddenly, for no reason. I fixed the sfx by just editing and replacing the .wav files with audacity, lowering the volume by a considerable amount.

marakeusz commented 8 years ago

This issue was raised because we are completely aware of that problem. SFX is easy to fix by just setting default_vol to original 70.

drojf commented 8 years ago

I added a new script file to the last release (v1.1) with default_vol 70, voicevol 60. If the voice volume is too low or there are still issues I'll go default_vol 70, voicevol 75 as marakeusz has set it. If there are no problems with my edited script file then I'll make that the default one.

Please download and rename to 0.utf: https://github.com/07th-mod/umineko-question/releases/download/v1.1/0_dvol70_vvol60.utf

Also, incase we decide to do something different next time @Maelstrom1 , which sfx files did you fix? Did it work in all instances or just most of the time? In theory I could make a script to fix the chvol commands so that they all scale on default_vol, but since it was reported that setting defaultvol back to its default value was good enough I haven't looked into it.

Darts502 commented 7 years ago

I tried the patch you released, for me it sounds really quiet (the bgm that is) and I have no idea how to edit the values myself (I have no idea about scripting or anything). If anyone could give me a quick run down on how to edit the values myself, that'd be awesome.

I checked the 0.utf file in notepad, and I couldn't find any text with "vol" that refers to game volumes.

marakeusz commented 7 years ago

I checked the 0.utf file in notepad, and I couldn't find any text with "vol" that refers to game volumes.

That is strange because there is a lot of "text with vol" in the script.

More importantly - are you absolutely sure you dowloaded 0_dvol70_vvol60.utf file and renamed it to 0.utf?

drojf commented 7 years ago

To be honest I didn't test the script file myself, so there's a chance I messed it up - however I only changed two lines of the script.

The lines of code you should change are the following. I wouldn't use notepad since it's not suited for large text files (well...notepad++ isn't either, but it works somewhat).

You want to change the following lines (for the version of 0.utf I linked in this thread, it's on line 183-184):

numalias default_vol, 70
voicevol 60

Do a ctrl-f for default_vol and it should turn up near the start of the script.

The default_vol controls the volume of the music, SFX etc, shown above as 70/100% The voicevol controls the voice volume. shown above as 60/100%

If you change the values (eg change voicevol to 0, effectively disabling the voices) and it has no effect, something's gone wrong :S. As marakeusz said, you need to overwrite the existing 0.utf for it to have any effect. I have only given it a different name to avoid confusion when saving it to your computer, to be detected by the game engine it must be called 0.utf

drojf commented 6 years ago

This should be fixed as we added the new volume system from the Answer arcs - see: