07th-mod / umineko-question

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adding missing @ - 'enter click wait state' indicators #21

Closed marakeusz closed 8 years ago

marakeusz commented 8 years ago

I am reading Umineko few weeks already and I noticed that there are a times when some dialogues are having... hm... bad timing.

example

langjp「きゃああぁあああぁぁぁああぁあぁッ!!!」/
;<朱志香
langen:dwave 0, jes_1e442:^"KyaaaaaAAAAAAaaaaaAAaa!!!"^/
bg black,22
langjp@
langen

br
langjp 朱志香の絹を裂くような悲鳴が響き渡る。@
langen^Jessica's piercing shriek rang out.^@

In this situation Jessica should make her "KyaaaaaAAAAAAaaaaaAAaa!!!" and than the player should click to progress the story. That is what is happening in japanese script (langjp@) and in english script from mangagamer. But in your 0.utf file all of langen@ are sliced to langen therefore the next line is showing immediately.