09th / YABEE

Export models from the Blender to Panda3D game engine
MIT License
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Fixed some crashes & bugs #15

Closed tobspr closed 9 years ago

tobspr commented 9 years ago
09th commented 9 years ago

Ok. Thanks! Though, if I remember, Blender uses image from UV editor as texture if it available and object has no any materials.

rdb commented 9 years ago

I think it depends on which viewport rendering mode you have set Blender to.

I think that UV textures should be completely disabled and only textures in material slots should be exported (unless Face Textures is checked in the material, then they should both be enabled).

If we really want to support UV textures, we could make that a separate texture mode in YABEE

On 13 May 2015 at 21:10, 09th notifications@github.com wrote:

Merged #15 https://github.com/09th/YABEE/pull/15.

— Reply to this email directly or view it on GitHub https://github.com/09th/YABEE/pull/15#event-304205918.

09th commented 9 years ago

Ah, yes it will work if "Method to display/shade objects in 3D view" setted as "Texture". Though originally, I was faced with the fact that some users use this method to set texture for his models. They asked me why textures are not exported. Perhaps you right and we should make separate texture export mode.

ghost commented 9 years ago

I am quite sure other exporters do NOT export textures if "Face Textures" isn't checked. Also, I don't think it is even rendered if you do an actual render, it's just showing up during editing.

So I'd say the current behavior is more than correct, and if people still ask why textures aren't exported then the answer is because blender works that way... I would find it more confusing if yabee didn't stick to that.