Closed derselbst closed 9 years ago
Hi I pushed two fixes. Pls try it.
ok, so far so good. blender 2.74 randomly crashes when exporting, although i didnt experienced any problems with 2.69. probably a blender issue.
However: try to export the castle. open it in pview. you should see its (nearly) black. why? the default uv-map of it is "CastleAtlas", since its default, no name is given in the egg file. yet its texture "CastleAtlas_lit.jpg" specifies it by name.
Ok. Another fix pushed.
Also, specular texture In this model is used by unusual way, which is not supported. If you whish to get more or less correct result, you should edit exported egg file:
...
<Texture> Texture.007 {
"./textures/CastleAtlas_spec2.jpg"
<Scalar> alpha-file { "./textures/CastleAtlas_spec2.jpg" }
<Scalar> envtype { GLOSS }
<Scalar> minfilter { LINEAR_MIPMAP_LINEAR }
<Scalar> magfilter { LINEAR_MIPMAP_LINEAR }
<Scalar> wrap { REPEAT }
}
...
And keep in mind that GLOSS envtype requires autoshaders
As for crashes: seems that packed textures is too large to export automatically, try to disable "copy texture files" flag in the export options, and then unpack textures manually.
Hi,
there seem to be some issues with UV-Map export. When a uv-name is exported that contains space(s), panda's egg parser throws a syntax error. You may want to try yourself by exporting the windows of the castle using this blend file: http://blenderartists.org/forum/showthread.php?353711-Princess-Peach-Castle-Demo&p=2758299&viewfull=1#post2758299
Another issue occurs when there are multiple uv-maps specified for the same object. You should see what I mean when exporting the castle or the terrain.
Yabee at rev. 4493206b987e3813862c924aab339e4a67e232d7 Blender 2.74