PBS materials are now exported correctly. In particular, shading_models ("FOLIAGE" etc.) are now respected and normal_strength is written to the right spot, so things will work with the latest RenderPipeline.
The new option to export custom normals is a bit hackish, which is partly due to Blender not being very mature in that regard. Any mesh on which a "Normal_Edit" modifier has been applied prior to exporting and therefore mesh.data.has_custom_normals is True, the new, custom loop normals will be used as vertex normals in the exported egg. This depends on the "Data Transfer" modifier (may require Blender 2.75+).
Use cases are low-poly vegetation etc.
PBS materials are now exported correctly. In particular, shading_models ("FOLIAGE" etc.) are now respected and normal_strength is written to the right spot, so things will work with the latest RenderPipeline.
The new option to export custom normals is a bit hackish, which is partly due to Blender not being very mature in that regard. Any mesh on which a "Normal_Edit" modifier has been applied prior to exporting and therefore mesh.data.has_custom_normals is True, the new, custom loop normals will be used as vertex normals in the exported egg. This depends on the "Data Transfer" modifier (may require Blender 2.75+). Use cases are low-poly vegetation etc.