Closed mrlie58 closed 4 years ago
Do you use the git repo for the mod? These error messages are thrown for a older version, not the current git version.
You might have to clean the 0ad cache.
both mods are from github
When using only HanChina mod (revision 65) and latest svn-version 0ad (revision 23560), the unit "han_champion_chariot" appears without any errors, but then the other "chariot-units" failed:
ERROR: Could not load mesh 'art/meshes/structural/maur_chariot_a.dae'
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/maur_chariot_a.dae failed to load
ERROR: Could not load mesh 'art/meshes/structural/pers_chariot_e.dae'
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/pers_chariot_e.dae failed to load
ERROR: Could not load mesh 'art/meshes/structural/sele_chariot.dae'
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/sele_chariot.dae failed to load
P.S. the 0ad cache i have cleaned ...
it seems to be the file \0ad\binaries\data\mods\public\art\skeletons\chariot.xml which is also found in mods\HanChina\art\skeletons\chariot.xml
when deleting the file in HanChina, all is fine ...
I am inclined to close the issue, because it is unrelated to the Han mod.
There are no errors thrown if you use Han mod only. Do not mix with Delenda Est mod. There is no chariot champion unit in Han mod, only a hero chariot.
Hi,
first it’s correct, there is „han_hero_wei_qing_chariot“, not „han_champion_chariot“, this was only a „write-error“.
As i wrote, i only use „0ad“ and HanChina mod.
There is a file „chariot.xml“ located in „C:\Users\Me\AppData\Local\0ad\binaries\data\mods\public\art\skeletons\chariot.xml“ and also located in „\Dokumente\My Games\0ad\mods\han_china-master\art\skeletons\chariot.xml“
Starting „atlas“ with both files you will get:
As you can see, „han_hero_wei_qing_chariot“ is here, but trying „maur_champion_chariot“ throws the error shown in the picture above
After rename the file „chariot.xml“ located in „„\Dokumente\My Games\0ad\mods\han_china-master\art\skeletons\chariot.xml“ or deleting the file, all is fine:
ALL „CHARIOT-UNITS“ appears without any error
Maybe „it is unrelated to the Han mod“, but it is related tot he file „chariot.xml“ located in the Han mod.
For me it’s not a problem, i just solved it by deleting the file „chariot.xml“ in the Han mod.
I only want give you a tip. I researched this error a long time, because i love 0ad and HanChina 😉
Kind regards
An old „german bag“ 😉
Von: artoo notifications@github.com Gesendet: Donnerstag, 2. April 2020 08:35
An: 0ADMods/han_china han_china@noreply.github.com Cc: mrlie58 erhard.lipinski@freenet.de; Author author@noreply.github.com Betreff: Re: [0ADMods/han_china] unit "han_champion_chariot" error (delenda_est & hanChina) (#16)
I am inclined to close the issue, because it is unrelated to the Han mod.
There are no errors thrown if you use Han mod only. Do not mix with Delenda Est mod. There is no chariot champion unit in Han mod, only a hero chariot.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/0ADMods/han_china/issues/16#issuecomment-607650281 , or unsubscribe https://github.com/notifications/unsubscribe-auth/AOMUCSGZN6MUMPL72PJATBLRKQWZ5ANCNFSM4LV6QAIA . https://github.com/notifications/beacon/AOMUCSDVTFCCRD3LGOZYUN3RKQWZ5A5CNFSM4LV6QAIKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEQ4AD2I.gif
If there are errors throw for other chariots, that's not a Han mod problem, but in the public mod. Han does not alter public mod data.
Es ist einfach kein Han Mod Problem.
ERROR: art/meshes/structural/chin_chariot.dae: Assertion not satisfied (line 393): failed requirement "recognised skeleton structure"
ERROR: Could not load mesh 'art/meshes/structural/chin_chariot.dae'
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/chin_chariot.dae failed to load