0ADMods / millenniumad

Millennium A.D. is a mod for 0 A.D. covering the AD 500–1000 timeframe.
http://wildfiregames.com/forum/index.php?showforum=297
GNU General Public License v2.0
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Enemy Churches can not be destroyed #24

Closed Jeeppler closed 6 years ago

Jeeppler commented 7 years ago

Issue: Enemy Churches can not be destroyed

Expected behavior: Churches can be destroyed

Version: Millennium A.D. from ModDB + 0 A.D. 21

Fraction: Carolingian

StanleySweet commented 7 years ago

What do you mean by "Enemy Churches can not be destroyed" Is there an issue when destroying them, or does the health not reach 0 ?

Jeeppler commented 7 years ago

The visible is I cannot destroy a church if it is a construction field and a finished church of the Carolingian fraction. Internally, that maybe has something to do with the church not reaching 0 health. However, I did not debug or investigate the issue in more detail. So, basically I cannot say that for sure.

AlexanderMrgdo commented 6 years ago

There was a bug with anglo civ center and temple because of a wrong rubble template but those were fixed but he mention carolingian faction:

image

image

StanleySweet commented 6 years ago

I just checked for rubble in the folders and couldn't find anything that could cause issues. Everything has been fixed, so I'm closing this. :)