0neGal / viper

Launcher+Updater for TF|2 Northstar
https://0negal.github.io/viper
GNU General Public License v3.0
151 stars 21 forks source link

Discuss collaboration #12

Closed Alystrasz closed 2 years ago

Alystrasz commented 2 years ago

There's an ongoing discussion on discord (northstar-installer-talk thread) about modding and installers in general.

Let's focus on one piece of software instead of several.

0neGal commented 2 years ago

I've been silently overviewing some if this discussion actually, but since I am not, and probably never will be a big fan of Discord I've done so on a temporary account, hence why I haven't interacted with it.

This mainly comes back to when Discord banned my account for using a third-party terminal client, then unbanned it, and kept my phone number banned so I still can't use that account, but that's irrelevant.

As for how to do collaboration, either just do everything through GitHub, or if Bob sets up a Matrix bridge for Discord I can simply join that way of course. I do think the very scattered way of development that all these launchers/updaters have right now isn't the best... And should be improved lol

I am currently in the midst of making a man page (will commit soon), after that I will have a go at doing mod managing so Viper will be more than just updating+launching Northstar. I took a crack at trying to get the electron-updater to work yesterday, tho I must say I've never used it before and was very much just doing random things, so if somebody wants to take a better look at that, that'd be awesome, it's over on the auto-updater branch.

And of course feel free to make PR's and I'll have a look at them, and merge them and so on. As for the mods it'd be lovely if 23Carrot were to make a web API, that way we can do not just local mod managing but also download them etc...

0neGal commented 2 years ago

Given that I just pushed the man page, I'll be starting to work on the whole mod installer etc... Albeit just locally, since there's no official or unofficial API for mods... :p

0neGal commented 2 years ago

Woshi: so far: i think a progress bar would be very handy i got no clue if it's doing anything rn

I wanna point out the release you gave them was pretty outdated, and the newest one, while it doesn't have a progress bar it does show what it's doing in the GUI

Alystrasz commented 2 years ago

You really should participate in the chat :p

0neGal commented 2 years ago

I frankly cannot, I have no way of making an account. My phone number is blocked for unknown reasons.

0neGal commented 2 years ago

I'll be starting to work on the whole mod installer etc

Even tho this isn't an issue at all related to mods, this is the current progress on it, feel free to share it in the Discord. It'll likely end up being a drop-down of some kind as to not confuse newer and potentially less experienced users.

Besides this we'll also have --mods, --installmod, --removemod and so on. Which will both have a =all argument.

Alystrasz commented 2 years ago

Yeah, this should be discussed on a separated issue.

And you really should find a way to participate on Discord 😁

Alystrasz commented 2 years ago

btw, what do we need before creating first release?

I'm thinking:

Actually, we can release as soon as we have auto-updating 100% working, so we could add new features afterwards and have them deployed automatically

0neGal commented 2 years ago

btw, what do we need before creating first release?

Auto-updating. However, I doubt we get that done before mod support, as that's what I'm focusing on, so unless you can finish the auto-updating first, mod-support will probably already be a thing by then.

In case you or somebody else does finish it we will simply do a v0.9.0 release, and make v1.0.0 the full release with mod-support.

Alystrasz commented 2 years ago

Let me work on auto-updating then :)

0neGal commented 2 years ago

The first release is now out

If someone could test and verify that the Windows versions just as well without issues as the Linux versions that'd be amazing, but otherwise, our first release has now arrived, however missing mod support which will be added soon, Viper is now "available to the masses" if you will!

I still have many features, changes and alike that I want to make so Viper should have many more releases in the future! Also @Alystrasz, if allowed could you post about the release in #mod-manager-news on the Discord...

Alystrasz commented 2 years ago

I unfortunately don't have rights to chat in this channel. On the other hand, please create issues for all features/changes you would like to implement, so that pull requests can be made :)

0neGal commented 2 years ago

I unfortunately don't have rights to chat in this channel.

That is unfortunate, I wasn't quite sure whether it was only for Juicy, and their tool or everybody who makes updater/launchers...

On the other hand, please create issues for all features/changes you would like to implement, so that pull requests can be made :)

I've been neatly writing down things on a list, and was planning on making issues for them soon, so it was already planned actually, I'm just slow lol.

Alystrasz commented 2 years ago

I've been neatly writing down things on a list, and was planning on making issues for them soon, so it was already planned actually, I'm just slow lol.

Once you're done creating issues for all tasks, I suggest closing this issue and creating a GitHub project to better view what needs to be done before public release.