0nem4n / demul

Automatically exported from code.google.com/p/demul
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Feature Request: Internal resolution multiplier x8/x10 possible ? #150

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Thanks for this great emu, the best out there to play Shenmue 1/2 (minus the 
dialog skip bug hehe).

I'd like to know if adding x8 or x10 (or even higher ?) internal resolution 
multiplier was possible at all (looks feasible to me without checking the code 
of course -maybe theres a Directx limit ?)... I know it will be slow (geez that 
would be 6400x4800 at x10) but if some people have the horse power (dual Titan 
:D ?) to run it smoothly... or, if some people -like me- love to take high-res 
downsampled screenshots (even at x6 there's still heavy aliasing even after 
being fxaa/smaa'd)

See ya and thanks for... fixing the aspect ratio bug recently... That was... 
annoying : )

Original issue reported on code.google.com by Boul...@gmail.com on 8 Nov 2013 at 9:03

GoogleCodeExporter commented 8 years ago

Original comment by cah4e3 on 9 Nov 2013 at 7:52

GoogleCodeExporter commented 8 years ago
not sure its needed, multiplier increases GPU load and video RAM usage 
exponential, so if with x5 emulator will require x25 more VRAM and GPU power, 
with x10 resuorces usage will be x100, not sure there any hardware near capable 
of this.

Original comment by 0vet...@gmail.com on 9 Nov 2013 at 8:55

GoogleCodeExporter commented 8 years ago

Original comment by cah4e3 on 13 Nov 2013 at 12:14

GoogleCodeExporter commented 8 years ago

Original comment by cah4e3 on 13 Nov 2013 at 12:15

GoogleCodeExporter commented 8 years ago

Original comment by cah4e3 on 12 Mar 2015 at 8:22