0nem4n / demul

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Can't use mouse in any shooter games #21

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. I'm running windows 7 x64 
2. When I run 0.56 the games work perfectly
3. When I run 0.57 and 0.58 the mouse doesn't work. When I went into the 
diagnostician information on one of the shooter games it shows the mouse 
working as an analog device on the screen but the left click and right click 
don't work to shoot anything.

What is the expected output? What do you see instead?
The left mouse click should shoot the gun. When I left click nothing happens. 
The whole time I am seeing the mouse cursor.

What version of the product are you using? On what operating system?
0.57 and 0.58 produce this issue. I am using Windows 7 x64.

Please provide any additional information below.
I found that 0.56 works great.

Original issue reported on code.google.com by startre...@gmail.com on 9 Jul 2013 at 10:58

GoogleCodeExporter commented 8 years ago
"When I went into the diagnostician information on one of the shooter games it 
shows the mouse working as an analog device on the screen but the left click 
and right click don't work to shoot anything."

what exactly shooter game ?

Original comment by 0vet...@gmail.com on 10 Jul 2013 at 9:19

GoogleCodeExporter commented 8 years ago
To me it happens in Ranger Mission, The Maze of the Kings and Lupin The 
shooting.

Original comment by shin.hik...@gmail.com on 10 Jul 2013 at 11:07

GoogleCodeExporter commented 8 years ago
you might need a plugin rehaul  from the plugins list try the new demul0.5.8 
controller configs strangely i havent had this issue you speak off all the new 
lightgun games and old worked fine first time around on demul 0.5.8 >?<

Original comment by jonnyhoo...@gmail.com on 11 Jul 2013 at 4:07

GoogleCodeExporter commented 8 years ago
I´m using demul 0.5.8.

Original comment by shin.hik...@gmail.com on 11 Jul 2013 at 9:57

GoogleCodeExporter commented 8 years ago
I can confirm that I can neither assign mouse input or gun input to any in-game 
controls, thus preventing use of my aim trak guns. Sounds like a regression. 
Hope to see a fix in the next version since there's a good amount of time in 
between releases.

Original comment by wespipe...@gmail.com on 6 Nov 2013 at 8:00

GoogleCodeExporter commented 8 years ago
About that exactly games and platform youre talking ? Naomi, Atomiswave or 
Dreamcast ?

In arcade games there is no need to assign anything, emulator uses mouse for 
lgun input. All you need to do (in some games) - go to game test mode and 
calibrate light gun.

Original comment by 0vet...@gmail.com on 6 Nov 2013 at 12:23

GoogleCodeExporter commented 8 years ago
For arcade (Naomi) this is not an issue - system mouse in automatically used 
for shooting games (like some other emus) and I can use my gun appropiately. 

My issue is with Dreamcast. I cannot find a way to map anything to my mouse. 
Once I can, I can use my light gun to play shooting games. 

The config doesn't recognize mouse movements/clicks and assigning things in 
Maple device manager doesn't seem to make a difference. It sounded like this 
used to work in 0.56.

Original comment by wespipe...@gmail.com on 6 Nov 2013 at 9:33

GoogleCodeExporter commented 8 years ago
oh, its Dreamcast, it probably must be enabled by F11 key

Original comment by 0vet...@gmail.com on 7 Nov 2013 at 2:53

GoogleCodeExporter commented 8 years ago
You're right, now it works! Awesome! 

Any way to get rid of the small red triangle that appears when you activate the 
mouse?

Original comment by wespipe...@gmail.com on 7 Nov 2013 at 6:44

GoogleCodeExporter commented 8 years ago

Original comment by cah4e3 on 7 Nov 2013 at 12:56

GoogleCodeExporter commented 8 years ago
in next version DC light guns will be enabled from start
F11 will only on/off lightgun mark (red triangle), wich btw needed if you play 
in fullscreen

Original comment by 0vet...@gmail.com on 7 Nov 2013 at 1:07

GoogleCodeExporter commented 8 years ago
Cool. 

I play full screen and don't need the mark fyi, the mouse cursor is displayed. 
Though I guess I would prefer mark over full cursor if that's possible.

Original comment by wespipe...@gmail.com on 7 Nov 2013 at 4:58