Closed dvenum closed 4 years ago
Thanks for sanitizing helicopters helper entities.
I'll take a look at it.
After looking into helicopters code the complete list of car type entities that should be blacklisted seems to be:
["heli-flying-collision-entity-_-"] = true,
["heli-landed-collision-side-entity-_-"] = true,
["heli-landed-collision-end-entity-_-"] = true,
["heli-body-entity-_-"] = true,
["heli-shadow-entity-_-"] = true,
["heli-burner-entity-_-"] = true,
["heli-floodlight-entity-_-"] = true,
["rotor-entity-_-"] = true,
["rotor-shadow-entity-_-"] = true,
The helicopter collision box when landed on helipads facing southwards is way outside the center of the helipad. To reliably get the helicopter entity sensor range has to be increased to from 1.9 to 2.9 or more, which could result in false positives in other places.
Its great. I tested, 1.7.4, work fine. I set sensor range to 3, its not so bad to play with it, for trains I use logistic train stop, when transport can be managed on special parking. I suppose, peoples who like helicopter mod, want to resupply it as primary, also. SetConnectedEntity() does not see shadow and burner entities in my case, but it great, you took a look and this fix can be important, because of races, it accept first valid entity, what can be different in other cases.
Oh, I didn't work with github issues before. Can it be closed with green status on your side?
Hello. I found, it can works on Helicopter Pad, if you filter some entities, heli-mod use multiple of them: `local BlacklistEntityNames = {
} ` Cargo entity named 'heli-entity-_-'.
It works for me and now it do wonderful job to feed my helicopter, when I send it to Pad with Remote control unit.