Closed dvilker closed 2 years ago
All this does is add a virtual signal changing train conditions from "item >= n" to "item = n" for a requester? Please elaborate why this change is beneficial.
This is a solution for medium-smart stations that have a reversed inserter to unload excess goods.
Having such a back loader is useful for multi-goods loading stations. To remove goods that remain in the inserters from a previous delivery.
My suggestion from #294 together with circuit control to keep trains locked while unloading inserters are working should fix this.
This is true. It will only require a little more logic and wires to all existing stations.
I offered several options, but you rejected them all. Looks like I'll have to give up multi-goods stations in my game :) I have been trying to approach this problem from different angles for several times, and it always seems to be unsolvable, at least elegantly.
Optional by settings and by signals for each stop.
Motivation: more precise control of compound loading. But not so difficult to use the signals.
Does not break existing games.