0ptera / Logistic-Train-Network

Factorio mod adding logistic network for trains.
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Error while running event LtnManager::on_tick (ID 0)   #342

Closed razorftw closed 1 month ago

razorftw commented 1 month ago

I'm willing to provide blueprints or config file, just let me know.

Error message or bug description

Error while running event LtnManager::on_tick (ID 0)   

LtnManager__/scripts/ltn-data.lua:271: bad argument #1 of 2 to
'ipairs' (table expected, got nil)
stack traceback:

[C]: in function 'ipairs'

LtnManager__/scripts/ltn-data.lua:271: in function 'callback'
flib__/table.lua:299: in function <flib/table.lua:271>

(...tail calls...)

LtnManager/scripts/ltn-data.lua: 1075: in function 'iterate'

LtnManager__/control.lua:223: in function

<LtnManager/control.lua:208>

To Reproduce

Tested on: Singleplayer: no Hosted Save: yes Servers: yes

https://mods.factorio.com/mod/blueprint-sandboxes

LTN version 1.18.6

Log file https://drive.google.com/file/d/17gvbTpruSf9xnug7jbHXqTwB1cUTVACJ/view?usp=sharing

razorftw commented 1 month ago

I'd like the expand on another method of reproduction,

I experienced this while hosting a save

Note: Removing the ltn stations from the blueprint, allows the save to continue, while doing the steps above.

https://mods.factorio.com/mod/LTN_Combinator_Modernized https://mods.factorio.com/mod/FNEI

0ptera commented 1 month ago

This Git Project is only for LTN itself. LTN Manager and LTN Combinator are managed by other authors. please report your bug there.