Open enenra opened 2 years ago
Alright I've reproduced it, should have a fix out soon:tm: (tomorrow or the weekend probably)
Awesome, thank you!
This should be at least alliviated somewhat by 02b10d438d493ba683b70da1e034239d31bc7656, its not a true fix but it will stop the random deaths from character collisions. Its kind of an admission of defeat in the face of the game really not being built for acceleration being cared about, but I don't think theres a way to catch all the edge cases like this otherwise.
I'll leave this issue open in case I ever work out a way to properly fix it, but for those looking in the future you can now add (whoops, forgot how to use my own mod) use <IgnoreCharacter>true</IgnoreCharacter>
to your config file/da config set IgnoreJetpack true
and you will no longer take damage unless you're in a seat or cockpit
As another update on this, I've just added time based damage scaling, so you shouldn't take damage anymore (at least on default settings) if you go over the threshold for just a few ticks, not a proper fix for this but since this is caused by the game changing your velocity dramatically over a single tick (causing massive accel and insta-death) it may somewhat fix it without completely disabling character damage
Describe the bug When I try to jump over a railing in the Pertram Orbiter scenario's starting station, I get instantly killed.
To Reproduce
Expected behavior Jumping in a suit should never kill the player.
Additional Notes I also had Relative Top Speed installed (with default settings) but I'm not sure that has an influence.
Logs