Closed ghost closed 8 years ago
I can't seem to replicate the issue on Linux / Mono. I'll definitely reboot into Windows and try again with both 0.3a7 and the devbuilds.
Sorry for the quite late reply, but I've fixed quite some 1.11- and 1.12- related bugs that affected all platforms. I've also been using Windows for quite some time.
Could you try again with the newest devbuild in the FEZMod Installer? https://www.dropbox.com/s/21t3w3vtthrlxca/FEZMod.Installer.exe?dl=0
Same error here (in English : http://pastebin.com/DEzGEACK). Doing "New Game" raises this error too.
I am not able to reproduce this via .NET 4.6, nor Mono 4.X, tested with both FEZ 1.11 and 1.12-DEBUG. The .NET Core source hints me towards the generic type being initialized without generic arguments..?
Well, I guess it's Windows 10's fault.™
What version(s) of .NET have you got installed?
I have .NET 2.0, 3.0, 3.5, 4, 4.5, 4.5.1, 4.5.2 and 4.6. Running FEZMod in compatibility mode (Windows 7) didn't worked too.
What codepath does FEZMod use? (It's in the JAFM Log.txt)
Is it that ?
(12:58:15.711) [FEZMod] Running .NET 4.5+ codepath for setting the default culture.
Yup, it's that. I can't remember that it's broken in .NET 4.5+.
Could you please uninstall FEZMod via the installer, then "fix files" via Steam and try again? Honestly, I never expected such an issue to appear. I'm not hooking Group.Draw, and the SIIP code works on every machine I've tested it on... including my phone.
My bad. That's my fault. The game works now. ><
Heh, it's my fault for not delivering an installer in the first place.
At least the actual crashes with .NET / Windows are fixed, but unrelated to this issue. So thanks for reminding me to check FEZMod on Windows again :D
I'll close this issue then.
I tested the last version (
0.3a7
) and the game crashes when pressing "Continue game". I have Windows 10. Here is the exception message (sorry, I don't know how to launch game in English so the report is in French...).This error happens when launching the game in Editor mode too.