Open ghost opened 8 years ago
I have a similar problem to the one on thread https://github.com/0x0ade/FEZMod/issues/16 .
However, now the game just instantly crashes. No logos, no screen, nothing.
After installing nightly build 300, the game strangely works. Unfortunately, it lags a lot, but that's probably because I'm running it on a toaster. XP
Sorry for the late answer - I've had problems with my laptop. (CPU's hot, at least not overheating anymore.)
The stable builds are quite outdated and I haven't worked on FEZMod for quite some time. I'm currently considering to drop features and release a stable that way. Unfortunately I probably won't touch FEZMod for quite some time (final exams; lost motivation).
Also, FEZMod.Installer is a thing. Make sure to "fix files" via Steam if FEZMod is already installed.
FEZMod's quite unoptimized. Optimization is even one of the last few things I did before pausing progress. What GPU are you using? How much does the FPS drop? (Use any FPS counter of your choice or the one in the Steam overlay.)
I know about the installer. That's really what got the game working in the first place.
As for the lag, in case your curious, the game dropped from about 30 FPS to around or under 10 FPS. I'm running on a pretty bad machine, so I'm quite used to lag. Personally, I'm not too worried about it.
Yeah, I saw that you're using build 300.
The FPS drop doesn't just happen on your PC - it seems to be an issue in FEZMod, but I don't know what part of it should be blamed yet. And as working on FEZMod is hard for me during my final exams and until I get it running properly on Android (it's running, but glitched; my PC recently shuts down as it overheats to 115°C), this repo will stay kinda silent... :/
discohsmiley888 notifications@github.com schrieb am Sa., 16. Apr. 2016 03:15:
I found the installer, that's what got the game working.
As for the lag, in case your curious, the game dropped from about 30 FPS to around or under 10 FPS. I run on a pretty crappy machine, though, so I'm quite used to lag.
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I've noticed that FEZMod for FEZ 1.11 was logging a single, useless line quite often. Could you please check if the FPS issue still exists with the newest devbuild (306)?
I can't seem to be able to install the new build. The installer shows this message some time into the installation:
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'MonoMod, Version=0.0.4.0, Culture=neutral, PublicKeyToken=null' at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters) at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name) at Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name) at Mono.Cecil.MetadataResolver.Resolve(TypeReference type) at Mono.Cecil.MetadataResolver.Resolve(MethodReference method) at Mono.Cecil.ModuleDefinition.Resolve(MethodReference method) at Mono.Cecil.MethodReference.Resolve() at MonoMod.MonoMod.FindLinked(MethodReference method) at MonoMod.MonoMod.PatchRefsInMethod(MethodDefinition method) at MonoMod.MonoMod.PatchRefs() at MonoMod.MonoMod.AutoPatch(Boolean read, Boolean write) at FezGame.Mod.Installer.FezModder.Mod(InstallerWindow ins)
That's weird as I can't replicate it and another person also can't replicate it. Could you please share your complete log?
FEZMod Installer v16.1.5.0 FEZ 1.11 No previous FEZMod installation found. Still reverting to non-FEZMod backup... Reverting: Common.dll Reverting: EasyStorage.dll Reverting: FEZ.exe Reverting: FezEngine.dll Reverting: MonoGame.Framework.dll Reloading FEZ.exe Backing up: Common.dll Backing up: EasyStorage.dll Backing up: MonoGame.Framework.dll Backing up: FezEngine.dll Backing up: FEZ.exe FEZMod Nightly 308 Downloading http://fezmod.xyz/files/travis/jafm/308/JAFM-DEV.zip... Download complete, 6026.67 KiB in 8.32 s. Checking for FEZMOD/... Entry: InstallerVersion.txt: 7 bytes Found version file. Entry: FEZMOD/: 0 bytes Entry: FEZMOD/Common.Mod.mm.dll: 4096 bytes Entry: FEZMOD/EasyStorage.Mod.mm.dll: 3584 bytes Entry: FEZMOD/FEZ.Editor.mm.dll: 84480 bytes Entry: FEZMOD/FezEngine.Mod.mm.dll: 121856 bytes Entry: FEZMOD/FEZ.Mod.mm.dll: 152576 bytes Entry: FEZMOD/FEZ.Speedrun.mm.dll: 43520 bytes Entry: FEZMOD/MonoGame.Framework.FML.mm.dll: 5120 bytes Entry: FEZMOD/Common.Mod.mm.dll.mdb: 889 bytes Entry: FEZMOD/EasyStorage.Mod.mm.dll.mdb: 569 bytes Entry: FEZMOD/FEZ.Editor.mm.dll.mdb: 24696 bytes Entry: FEZMOD/FezEngine.Mod.mm.dll.mdb: 58604 bytes Entry: FEZMOD/FEZ.Mod.mm.dll.mdb: 43813 bytes Entry: FEZMOD/FEZ.Speedrun.mm.dll.mdb: 16541 bytes Entry: FEZMOD/MonoGame.Framework.FML.mm.dll.mdb: 1153 bytes Entry: FEZMOD-FNA/: 0 bytes Entry: FEZMOD-FNA/Common.Mod.mm.dll: 4608 bytes Entry: FEZMOD-FNA/EasyStorage.Mod.mm.dll: 4096 bytes Entry: FEZMOD-FNA/FEZ.Editor.mm.dll: 84480 bytes Entry: FEZMOD-FNA/FezEngine.Mod.mm.dll: 121344 bytes Entry: FEZMOD-FNA/FEZ.Mod.mm.dll: 152064 bytes Entry: FEZMOD-FNA/FEZ.Speedrun.mm.dll: 43520 bytes Entry: FEZMOD-FNA/MonoGame.Framework.FML.mm.dll: 5120 bytes Entry: FEZMOD-FNA/Common.Mod.mm.dll.mdb: 1087 bytes Entry: FEZMOD-FNA/EasyStorage.Mod.mm.dll.mdb: 671 bytes Entry: FEZMOD-FNA/FEZ.Editor.mm.dll.mdb: 24690 bytes Entry: FEZMOD-FNA/FezEngine.Mod.mm.dll.mdb: 58485 bytes Entry: FEZMOD-FNA/FEZ.Mod.mm.dll.mdb: 43546 bytes Entry: FEZMOD-FNA/FEZ.Speedrun.mm.dll.mdb: 16547 bytes Entry: FEZMOD-FNA/MonoGame.Framework.FML.mm.dll.mdb: 1159 bytes Entry: FEZMOD/LIBS/: 0 bytes Entry: FEZMOD-FNA/LIBS/: 0 bytes Entry: FEZMOD-FNA/LIBS/win32/: 0 bytes Entry: FEZMOD-FNA/LIBS/win32/libjpeg-9.dll: 223232 bytes Entry: FEZMOD-FNA/LIBS/win32/zlib1.dll: 123904 bytes Entry: FEZMOD-FNA/LIBS/win32/libvorbisfile.dll: 29184 bytes Entry: FEZMOD-FNA/LIBS/win32/libtheora.dll: 174080 bytes Entry: FEZMOD-FNA/LIBS/win32/MojoShader.dll: 118784 bytes Entry: FEZMOD-FNA/LIBS/win32/libpng16-16.dll: 200704 bytes Entry: FEZMOD-FNA/LIBS/win32/SDL2.dll: 779776 bytes Entry: FEZMOD-FNA/LIBS/win32/libtheoraplay.dll: 15360 bytes Entry: FEZMOD-FNA/LIBS/win32/SDL2_image.dll: 93184 bytes Entry: FEZMOD-FNA/LIBS/win32/libogg.dll: 17920 bytes Entry: FEZMOD-FNA/LIBS/win32/libvorbis.dll: 1624576 bytes Entry: FEZMOD-FNA/LIBS/win32/soft_oal.dll: 843809 bytes Entry: FEZMOD-FNA/LIBS/lib/: 0 bytes Entry: FEZMOD-FNA/LIBS/lib/libtheoraplay.so: 22684 bytes Entry: FEZMOD-FNA/LIBS/lib/libogg.so.0: 26032 bytes Entry: FEZMOD-FNA/LIBS/lib/libSDL2_image-2.0.so.0: 76258 bytes Entry: FEZMOD-FNA/LIBS/lib/libjpeg.so.62: 290032 bytes Entry: FEZMOD-FNA/LIBS/lib/libopenal.so.1: 622605 bytes Entry: FEZMOD-FNA/LIBS/lib/libmojoshader.so: 187497 bytes Entry: FEZMOD-FNA/LIBS/lib/libvorbis.so.0: 179408 bytes Entry: FEZMOD-FNA/LIBS/lib/libtheoradec.so.1: 67032 bytes Entry: FEZMOD-FNA/LIBS/lib/libvorbisfile.so.3: 35964 bytes Entry: FEZMOD-FNA/LIBS/lib/libSDL2-2.0.so.0: 1377605 bytes Entry: FEZMOD-FNA/LIBS/lib/libpng15.so.15: 183712 bytes Entry: FEZMOD-FNA/LIBS/lib64/: 0 bytes Entry: FEZMOD-FNA/LIBS/lib64/libvorbis.so.0: 182952 bytes Entry: FEZMOD-FNA/LIBS/lib64/libvorbisfile.so.3: 35256 bytes Entry: FEZMOD-FNA/LIBS/lib64/libSDL2_image-2.0.so.0: 78054 bytes Entry: FEZMOD-FNA/LIBS/lib64/libtheoraplay.so: 25362 bytes Entry: FEZMOD-FNA/LIBS/lib64/libpng15.so.15: 170976 bytes Entry: FEZMOD-FNA/LIBS/lib64/libmojoshader.so: 193285 bytes Entry: FEZMOD-FNA/LIBS/lib64/libtheoradec.so.1: 66152 bytes Entry: FEZMOD-FNA/LIBS/lib64/libjpeg.so.62: 260664 bytes Entry: FEZMOD-FNA/LIBS/lib64/libogg.so.0: 26800 bytes Entry: FEZMOD-FNA/LIBS/lib64/libSDL2-2.0.so.0: 1348738 bytes Entry: FEZMOD-FNA/LIBS/lib64/libopenal.so.1: 634399 bytes Entry: FEZMOD-FNA/LIBS/osx/: 0 bytes Entry: FEZMOD-FNA/LIBS/osx/libopenal.1.dylib: 1056448 bytes Entry: FEZMOD-FNA/LIBS/osx/libtheoradec.1.dylib: 145948 bytes Entry: FEZMOD-FNA/LIBS/osx/libogg.0.dylib: 62584 bytes Entry: FEZMOD-FNA/LIBS/osx/libtheoraplay.dylib: 66164 bytes Entry: FEZMOD-FNA/LIBS/osx/libvorbis.0.dylib: 389868 bytes Entry: FEZMOD-FNA/LIBS/osx/libSDL2_image-2.0.0.dylib: 148368 bytes Entry: FEZMOD-FNA/LIBS/osx/libSDL2-2.0.0.dylib: 2143448 bytes Entry: FEZMOD-FNA/LIBS/osx/libvorbisfile.3.dylib: 88120 bytes Entry: FEZMOD-FNA/LIBS/osx/libmojoshader.dylib: 397104 bytes FEZMOD/ found. Extracting: FEZMOD/Common.Mod.mm.dll -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\Common.Mod.mm.dll Extracting: FEZMOD/EasyStorage.Mod.mm.dll -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\EasyStorage.Mod.mm.dll Extracting: FEZMOD/FEZ.Editor.mm.dll -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\FEZ.Editor.mm.dll Extracting: FEZMOD/FezEngine.Mod.mm.dll -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\FezEngine.Mod.mm.dll Extracting: FEZMOD/FEZ.Mod.mm.dll -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\FEZ.Mod.mm.dll Extracting: FEZMOD/FEZ.Speedrun.mm.dll -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\FEZ.Speedrun.mm.dll Extracting: FEZMOD/MonoGame.Framework.FML.mm.dll -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\MonoGame.Framework.FML.mm.dll Extracting: FEZMOD/Common.Mod.mm.dll.mdb -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\Common.Mod.mm.dll.mdb Extracting: FEZMOD/EasyStorage.Mod.mm.dll.mdb -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\EasyStorage.Mod.mm.dll.mdb Extracting: FEZMOD/FEZ.Editor.mm.dll.mdb -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\FEZ.Editor.mm.dll.mdb Extracting: FEZMOD/FezEngine.Mod.mm.dll.mdb -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\FezEngine.Mod.mm.dll.mdb Extracting: FEZMOD/FEZ.Mod.mm.dll.mdb -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\FEZ.Mod.mm.dll.mdb Extracting: FEZMOD/FEZ.Speedrun.mm.dll.mdb -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\FEZ.Speedrun.mm.dll.mdb Extracting: FEZMOD/MonoGame.Framework.FML.mm.dll.mdb -> C:\Program Files (x86)\Steam\SteamApps\common\FEZ\MonoGame.Framework.FML.mm.dll.mdb
Now comes the real "modding" / patching process. If the installer were to output all the MonoMod stuff here, the installer would slow down and maybe consume more RAM than 65 open tabs in Chrome. :/ It may seem like the Installer may be stuck sometimes. Go make yourself a coffee in the meantime - it doesn't get stuck. It may crash, though - and in this case, debug stuff appears here. Please put that debug stuff onto http://hastebin.com/ and send it to @0x0ade on Twitter or FEZMod on GitHub.
Modding Common.dll Common.dll is not that huge - not much to say here.
Modding EasyStorage.dll EasyStorage.dll also isn't huge - most probably Steam and Android stuff.
Modding MonoGame.Framework.dll Wait... where's FNA? Well, I guess you're using old FEZ.
Modding FezEngine.dll This may take some time as the Trixel Engine also becomes the "FEZMod Engine." If something low-level happens, for example loading textures & music, handling geometry, ... it's here. And every FEZ mod needs to use the "FEZMod Engine" to register itself as mod to the FEZMod core. If it's complicated, don't worry: This message simply means that modding FezEngine.dll takes time.
Modding FEZ.exe Remember how long FezEngine.dll was? That was nothing! Now it's time to get yourself some coffee. It'd be nice to give you more exact progress here, but as said before, it would kill the installer. You won't see anything happening here, but don't panic: If the installer crashes, an error log appears here.
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'MonoMod, Version=0.0.4.0, Culture=neutral, PublicKeyToken=null' at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters) at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name) at Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name) at Mono.Cecil.MetadataResolver.Resolve(TypeReference type) at Mono.Cecil.MetadataResolver.Resolve(MethodReference method) at Mono.Cecil.ModuleDefinition.Resolve(MethodReference method) at Mono.Cecil.MethodReference.Resolve() at MonoMod.MonoMod.FindLinked(MethodReference method) at MonoMod.MonoMod.PatchRefsInMethod(MethodDefinition method) at MonoMod.MonoMod.PatchRefs() at MonoMod.MonoMod.AutoPatch(Boolean read, Boolean write) at FezGame.Mod.Installer.FezModder.Mod(InstallerWindow ins)
This time around I tried to install build 308, but it's the same as with build 306.
Logos and title screen appear as normal, but after hitting Enter/A the game crashes.