Probably caused by using unoptimized debug binaries, unoptimizing FEZ while patching (if that's true, a new issue at the MonoMod repository needs to be created) or simply the way FEZMod works (it by itself isn't very optimized right now, especially because it still is partially a raw port of the old IKVM version, where great performance never would've been achieved).
Probably caused by using unoptimized debug binaries, unoptimizing FEZ while patching (if that's true, a new issue at the MonoMod repository needs to be created) or simply the way FEZMod works (it by itself isn't very optimized right now, especially because it still is partially a raw port of the old IKVM version, where great performance never would've been achieved).
Twitter conversation: https://twitter.com/Forstride/status/626324770649448448
Needed information:
Given information:
//none