Closed flibitijibibo closed 5 years ago
The FFmpeg patch is now in, so removal of this stuff can start whenever someone has time.
Gonna work on it later this week now that the FAudio patch is finally merged in 🎉
Sidenote: I know that someone in the Terraria modding community uses the audio content transformers. Luckily they've already copied the necessary code from XnaToFna to their own project, but I'd like to keep it somewhere if it finds some use for someone in the future ever again (it really shouldn't - it's horrible).
I've just removed the content transformers entirely: https://github.com/0x0ade/XnaToFna/commit/c6bd2501b6760cc8405140d5000eac92f1e4514a
The remaining X360 changes should be part of FAudio in my opinion. Hopefully I'll be able to find some time this month to make FAudio swap the endianness as needed without introducing too much overhead.
Now that FNA's on FAudio, it's much more realistic for us to include WMA support as a native feature:
https://github.com/FNA-XNA/FAudio/issues/32
This should be removed and effort should go towards WMA support in FAudio.