Open GoogleCodeExporter opened 8 years ago
Original comment by pgr...@gmail.com
on 6 May 2008 at 6:23
I'm looking into this, and it seems like it'd be a lot of fun to implement it.
Original comment by C.J.Madd...@gmail.com
on 9 May 2008 at 2:19
I am looking into alternate ways of doing sound with pygame or pyglet. As far
as I
can tell pyglet has no support for sound manipulation and editing.
Pygame on the other hand has some really stupid bugs. I think I may know how to
fix
them, but it's a shame that the distributed source is so unusable.
More later...
Original comment by C.J.Madd...@gmail.com
on 1 Jul 2008 at 7:33
I can't believe all the progress I made today. I figure out the bug in pygame,
created our own workaround (that I think is simpler and easier, but whatever),
and
converted all of sound.py's functionality into pygame (and it all works in
stereo and
mono).
Pros:
- It's faster
- Sounds cleaner
- It works in Wing!!!!
Cons:
- default values like frequency, encoding, and channels cannot be changed on
the fly
- The code is a little more cumbersome
- No built in waveform calculator or grapher, will have to do that in-house
I will commit it tomorrow once I've had a bit of time to debug. I think it's
better
than tkSnack, mainly because we might be able to avoid tk COMPLETELY!
Original comment by C.J.Madd...@gmail.com
on 2 Jul 2008 at 12:30
Original issue reported on code.google.com by
pgr...@gmail.com
on 6 May 2008 at 6:14