0x1ED1CE / ICE

A 3D game engine
MIT License
11 stars 1 forks source link

Questions about project #3

Open GithubPrankster opened 2 months ago

GithubPrankster commented 2 months ago

Months ago I was made aware of this project and have been watching as I've never seen anyone really attempt to make an engine of this kind for DOS. Specially with the renaissance going on in the N64 and Dreamcast homebrew scenes my interest on development for older systems (be it hardware or OSes) has been quite piqued.

  1. Do you have some kind of game in mind you wanna make with ICE?
  2. What inspired you to make this project?
  3. Do you have any plans regarding the software renderer?
  4. The SDL platform currently doesn't seem functional (from compiling it on windows with no changes), but does that mean you hope to keep parity between the two?

I am personally working on an engine of my own called Gunner which also hopes to target platforms outside Windows in the future and mainly focuses on being highly portable, alongside it is a game currently being built called Momopie's Maze which is meant to be a fan sequel to a 1990 gameboy game.

If you'd like to chat, my discord username is just unevenprankster.

Also, good Miku.

0x1ED1CE commented 2 months ago

Glad that you're interested in this project!

Do you have some kind of game in mind you wanna make with ICE?

I plan on making a sci-fi 3D side scrolling platformer. I've been writing up some game ideas and story at the moment but I still need to work on my art and music production skills before I can actually make it, lol.

What inspired you to make this project?

My intent was to create a highly portable lite-weight game engine. I figured starting with DOS would give me a good insight to what bare minimum features I should implement l before I try porting it over to other platforms.

Do you have any plans regarding the software renderer?

Yes, I do plan on keeping software rendering support. It is currently broken at the moment since I've been busy rewriting the Voodoo graphics backend and didn't get a chance to make the changes to the software renderer yet.

The SDL platform currently doesn't seem functional (from compiling it on windows with no changes), but does that mean you hope to keep parity between the two?

Unfortunately the SDL port won't be completed until I finish the DOS implementation first. But it is on my todo list. Just be aware that it may take a while since I have also been pretty busy with work and other projects.

Also, good luck with your game! I haven't heard of Momopie but the artwork reminds me a lot of the Cotton series. I see that you happen to be in the Raylib Discord server which I'm also in so feel free to DM me. (My Discord user is shoelee)

And yeah, Miku is cool :)