Open 0x1F9F1 opened 3 years ago
mmBangerInstance::DrawShadow uses the color 0 (fully transparent black) to render the non "ExpensiveShadows". With a hardware renderer, this results in them being invisible. It should probably just use ShadowColor instead.
mmBangerInstance::DrawShadow
ShadowColor
mmBangerInstance::DrawShadow
uses the color 0 (fully transparent black) to render the non "ExpensiveShadows". With a hardware renderer, this results in them being invisible. It should probably just useShadowColor
instead.