Closed 0x1F9F1 closed 3 years ago
When clipping, agiMeshSet::DrawCard calculates depth = depth * rhw * DepthScale + DepthOffset; in a loop per vertex, causing subsequent vertices to have incorrect depth.
depth = depth * rhw * DepthScale + DepthOffset;
When clipping, agiMeshSet::DrawCard calculates
depth = depth * rhw * DepthScale + DepthOffset;
in a loop per vertex, causing subsequent vertices to have incorrect depth.