Notes
1) Code compiles in Debug mode and runs fine in-game at first glance (e.g. change "Car->Sim.ICS.AngularMomentum *= 0.1f;") 2) Doesn't compile in Final mode:
...\mmai\aiGoalFollowWayPts.cpp(138,59): error C2220: the following warning is treated as an error
...\mmai\aiGoalFollowWayPts.cpp(138,59): warning C4244: '=': conversion from 'i32' to 'i16', possible loss of data
3) IDA suggest "f32 arg10" instead of the current "i16 arg10" for the function "DetermineOppMapComponent"
Notes 1) Code compiles in Debug mode and runs fine in-game at first glance (e.g. change "Car->Sim.ICS.AngularMomentum *= 0.1f;") 2) Doesn't compile in Final mode: ...\mmai\aiGoalFollowWayPts.cpp(138,59): error C2220: the following warning is treated as an error ...\mmai\aiGoalFollowWayPts.cpp(138,59): warning C4244: '=': conversion from 'i32' to 'i16', possible loss of data 3) IDA suggest "f32 arg10" instead of the current "i16 arg10" for the function "DetermineOppMapComponent"