Open KcRobin9 opened 3 months ago
In races, e.g. The Littler Loop, an opponent bus cannot be set without also setting an opponent semi. The race will load, but crash after a couple seconds.
It is not clear why adding an opponent semi avoids the crash.
Crash log:
ABORT: Assertion failed (C:\mm\src\mmai\aiVehicleOpponent.c,229): 'm_iIndexNumber != -1' ERROR: 7731 symbols parsed from map file. 15. 0x0044E327 (aiVehicleOpponent::UpdateAudio + 0x27) 14. 0x59A4A54D (asNode::Update + 0xCD) 13. 0x00436634 (aiMap::Update + 0x344) 12. 0x59A4A54D (asNode::Update + 0xCD) 11. 0x00410488 (mmGame::Update + 0x1E8) 10. 0x0041549F (mmSingleCircuit::Update + 0xF) 9. 0x59A4A54D (asNode::Update + 0xCD) 8. 0x59A4CAEB (asSimulation::Update + 0x52B) 7. 0x59A4C587 (asSimulation::Simulate + 0x77) 6. 0x59A82A28 (GameLoop + 0x1B8) 5. 0x59A80EAC (MainPhase + 0x90C) 4. 0x59A81BE8 (ApplicationHelper + 0x9C8) 3. 0x59A82841 (Application + 0xC1) 2. 0x59A823FB (SDL_main + 0x23B) 1. 0x59A91048 (main_getcmdline + 0xF8) 0. 0x59A90F45 (WinMain + 0x5)
Additional context:
[Opponent] 6 vpbus opp1c0.c27 vpcaddie opp2c0.c27 vpcaddie opp3c0.c27 vpcaddie opp4c0.c27 vpcaddie opp5c0.c27 vpcaddie opp6c0.c27
Picture in-game:
And below we are setting a bus and a semi:
[Opponent] 6 vpbus opp1c0.c27 vpsemi opp2c0.c27 vpcaddie opp3c0.c27 vpcaddie opp4c0.c27 vpcaddie opp5c0.c27 vpcaddie opp6c0.c27
Picture-ingame:
In races, e.g. The Littler Loop, an opponent bus cannot be set without also setting an opponent semi. The race will load, but crash after a couple seconds.
It is not clear why adding an opponent semi avoids the crash.
Crash log:
Additional context:
Picture in-game:
And below we are setting a bus and a semi:
Picture-ingame: