I made some steps in reimplementing this function but there are a few questions / errors left (I wrote them in the comments).
Currently, the function compiles in Final mode, but the game crashes without a clear log at the loading screen.
(P.S. the "/////" will of course be removed later)
I made some steps in reimplementing this function but there are a few questions / errors left (I wrote them in the comments). Currently, the function compiles in Final mode, but the game crashes without a clear log at the loading screen. (P.S. the "/////" will of course be removed later)