Closed 0x1F9F1 closed 4 years ago
At larger resolutions, mmTextNode can use a lot of memory (~35 MB ingame at 1440p), as all the surfaces are allocated during mmTextNode::Init (via agiBitmap::Init).
At larger resolutions, mmTextNode can use a lot of memory (~35 MB ingame at 1440p), as all the surfaces are allocated during mmTextNode::Init (via agiBitmap::Init).