Open 0x1F9F1 opened 3 years ago
In the regular draw mode, debug lines (drawn with DrawLine) only work properly with the software renderer. With D3D/OpenGL, they are white (due to fog) and mostly hidden (due to depth testing)
The depth issue was due to a mismatch between the Depth[Scale/Offset] used by agiMeshSet and agiProjVtx
In the regular draw mode, debug lines (drawn with DrawLine) only work properly with the software renderer. With D3D/OpenGL, they are white (due to fog) and mostly hidden (due to depth testing)